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Asking the Question: The Question Reader picks up the 1st Question Card from
the table, announces that it is Question #1, and reads Question #1 from the card.
Answering the Question: The Question Reader turns over the 30-second Sand
Timer. Players (or teams) have 30 seconds to write a guess on their Answer Card. Try
to come as close as possible to the correct answer, without going over. The answer
to every question will be a number, so you can always estimate a guess. Players
may answer in whole numbers or in decimals.
Questions 2 - 7: The Question Reader always reads the question that corresponds
to the question number being played. For the 2
nd
question of the game, read
Question #2 on the 2nd Question Card drawn from the box. For the 7
th
and final
question, read Question #7 on the 7th Question Card drawn from the box.
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When the Sand Timer runs out, place the Answer Cards face up on the Betting Mat.
Arrange the guesses in increasing order, from the smallest
guess to the largest guess, as directed by the arrows on the Betting Mat.
# Duplicate Guesses:
If multiple players wrote the same guess, place them in the same payout slot.
# Odd # of Unique Guesses:
The middle guess goes in the “Pays 2 to 1” payout slot.
# Even # of Unique Guesses:
The “Pays 2 to 1” payout slot is left open.
The two middle guesses go in the two “Pays 3 to 1” payout slots.
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Not a trivia buff? It doesn’t matter! Each player writes down a guess to the same
question and places it face-up on the betting mat. Think you know it?
Bet on your guess! Think you know who the expert is? Bet on them. The player with
the most points after 7 questions wins.
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Wits & Wagers is most fun with groups of 6 or more people. We recommend playing
at holiday parties, family reunions, or any large gathering of friends.
Be prepared for light-hearted banter, a little bravado, and a big dose of cheering!
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Wits & Wagers is a great team game. If you have a large group, we recommend
dividing into 7 teams. Each team can have 1 – 3 players. If playing with larger
teams, you may require extra time for answering questions and betting. Under these
conditions, wait an extra 10 – 20 seconds before turning over the sand timer.
Sometimes it is fun to have someone host Wits & Wagers in the style of a TV game
show. The Host should be both the Question Reader and the Banker. The Host may
also participate in the game if they wish.
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#
Each player (or team) starts with 1 Dry Erase Pen, 1 Answer Card, and 2
cardboard Betting Chips of the same color as their Answer Card. Give each
player a paper napkin or tissue to erase their Answer Card in between questions.
# Write your name (or a witty team name) on your Answer Card.
# Choose one player to be the Banker. Place the Poker Chips next to the Banker.
Choose one player to be the Question Reader. Place the Sand Timer next to the
Question Reader.
# The Question Reader should remove 7 Question Cards from the box and place
them on the table yellow-side-up. These are the 7 Question Cards that will be
used during the game.
Ages: 10 & up Players: 4 - 20
Teach Time: 2 minutes Playing Time: 25 minutes
7 Unique Guesses
Witless Wonders
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Duplicate Guesses