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DO YOU LOVE YOUR NEIGHBOR?
Players sit in a circle, on chairs, with one less chair than there are players. One person is in the
middle. She walks up to a someone in the circle and asks, “Do you love your neighbor?” If the
player says “yes” – the players on either side of her (her “neighbors”) try to switch places. The girl
in the middle (the asker) tries to jump into one of those chairs. The person left without a chair is
the new “asker”.
If the person in the circle says “no” – she must then say, “but I love people who ____________”.
She can say anything here she wants. (i.e., “who have brown hair; who have a sister; who like pizza;
who are Girl Scouts, etc.) If any player in the circle can answer yes, they must find a new chair.
Again, always one player is left without a chair. She is the new asker. (Tip: If you say things like “No,
but I like people who have hair”, every player will have to move, and that is more fun.)
Only rule: Players cannot go back to their original chair, or a chair that is next to them.
HULLABALOO
This takes a little preparation, as the game leader will need to create a chart or cheat sheet for
listing activities. You need 3 categories:
• Ways to move (e.g., tiptoe, skip, walk like a zombie, swim)
• Ways to greet (e.g., link elbows, handshake, pinky shake, high hive)
• Topics to share (e.g., favorite dessert, how many kids in family, favorite story, favorite
game)
DIRECTIONS:
Call out a direction from each category on the chart. For example, tip-toe-handshake-favorite
story.
Kids tiptoe around the area to find a partner (someone they don’t know!), greet them with a
handshake (and say their name!), and then tell each other what their favorite story is.
Ring a bell or have introduced a “call” signal to have everyone freeze.
Call out new directions. Repeat the game no fewer than three times.
A COOL WIND BLOWS
This get to know you game is a variation on Do You Love Your Neighbor. It’s easy to play with all
ages, however, younger girls might need a pile of cards or a little help from their leaders. For
younger groups, consider having a list of 20 different things they could say like “has a dog, likes to
eat tomatoes, etc.”.
Girls sit in a circle, on a chair, with one less chair than there are girls. If playing outside or where
chairs are not available, have some way to mark each girl’s spot with a bandana or cup, etc.
The person in the center explains the game and then starts by saying “A cool wind blows when…”
and completes the sentence.
To complete the sentence, you must think of something that describes the people in the group. For
example, the leader could say, “a cool wind blows when my hair is brown.”