Celia Pearce — Curriculum Vitae
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Research/Scholarship/Creative Activity
Publications
Reviewed Articles
Pearce, C., Gillian, S., Choi. J., & Carlsson, I. (2017). Designing eBee: A reflection on quilt-based game
design. Proceedings of the 12
th
International Conference on the Foundations of Digital Games 201, August 14–17,
Hyannis, MA. Winner – Best Paper. (50% Contribution)
Pearce, C., Gillian, S., Choi. J., & Carlsson, I. (2016). eBee: Merging quilting, electronics & board game
design. Proceedings of the CHI 2016 Conference on Human Factors in Computing Systems, May 7–12, San Jose,
CA. (50% Contribution)
Symborski, C., Pearce, C., Barton, M., & Crane, G. F. (2013). Quantitative and qualitative methods in virtual
worlds behavioral research. Proceedings of the 2013 DiGRA International Conference, August 26–29, Atlanta,
GA. (25% Contribution)
Rosier, K., & Pearce, C. (2011). Doing gender vs. player gender in online worlds: Masculinity and femininity
in Second Life and Guild Wars. Journal of Gaming & Virtual Worlds, 3(2). (25% Contribution)
Magerko, B., Manzoul, W., Riedl, M., Baumer, A., Fuller, D., Luther, K., & Pearce, C. (2009). An empirical
study of cognition and theatrical improvisation. Proceedings of the 7th ACM Conference on Creativity and
Cognition, October 27–30, Berkeley, CA. (20% Contribution)
Pearce, C. (2009). Collaboration, creativity and learning in a play community: A study of the university of
there. Proceedings of the 2009 DiGRA International Conference September 1–4, London, England.
Pearce, C. (2008). Spatial literacy: Reading (and writing) game space. Proceedings of the 13
th
Vienna Video Games
Conference, Future and Reality of Gaming, October 17–19, Vienna, Austria.
Morie, J. F., & Pearce, C. (2008). Uses of digital enchantment: Computer games as the new fairy tales.
Proceedings of the 13
th
Vienna Video Games Conference, Future and Reality of Gaming, October 17–19, Vienna,
Austria. (50% Contribution)
Pearce, C. (2008). Identity-as-place: Trans-ludic identities in mediated play communities—The case of the
Uru diaspora. Proceedings of Internet 9.0: Association of Internet Researchers, October 15–18, Copenhagen,
Denmark.
Fron, J., Fullerton, T., Morie, J., & Pearce, C. (aka Ludica). (2007). The hegemony of play. Proceedings of the
2007 DiGRA International Conference, September, 309–318, Tokyo, Japan. (25% Contribution)
Fullerton, T., Morie, J., & Pearce, C. (aka Ludica). (2007). A game of one’s own: Towards a new gendered
poetics of digital space. Proceedings of the 2
nd
International Conference on Digital Interactive Media in Entertainment
Arts, September, 136–146, Perth, Australia. (25% Contribution)
Fron, J., Fullerton, T., Morie, J., & Pearce, C. (aka Ludica). (2007). Playing dress-up: Costume, roleplay and
imagination. Conference Proceedings of the Philosophy of Computer Games, January 25–27, Reggio-Emilia, Italy.
(25% Contribution)
Pearce, C., & Ashmore, C. (2007). Principles of emergent design in online games: Mermaids phase 1
prototype. Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, July, 65–72. (70%
Contribution)
Pearce, C. (2008). The truth about baby boomer gamers. Games & Culture, 3(1), 142–174.